stellaris titan weapons. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. stellaris titan weapons

 
 In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combatstellaris titan weapons  Cruisers and destroyers are thrash, they just die

Thoughest, meanest, highest dps ships in the fleet. Stellaris: Automatic. I won’t try to figure out how many weapons each section should have, but the artillery section should have XL weapons and broadside should. Stellaris: Event Horizon Offset Facility . The weapon range helps me get my alpha strike in first. Going back several millennia, the galaxy was dominated by massive, technologically advanced. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. g. However, the sections will always be Titan ____ and these can't be changed. The Tachyon Lance is a death laser that is really good at making finishing blows, as it has outrageously high DPS and massive multipliers against hull and armor. ) - 155mm Shock Cannon -. I have an annoying bug in my actual play which regularly make titan weapons disappear when there is an upgrade following tech acquisition. Outpost is their defense platform. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. For juggernaut you first must have the citadel and Battleship technologies. What is the Stellaris combat rework meta and how will things change in patch 3. 0. 1 Overview. Popular Now . Range not far from base titan range (which gets artillery computer upgrade. 196. A ship is a spaceborne vessel controlled by an empire. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Once shields are popped, it just tears through things with vicious efficiency. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Rather disappointing for a massive capital ship that you can only have a few of. 3 Kinetic weapons. You will want to unlock an engineering technology called Titans. So I'm guessing a bug occurs using the console commands to unlock colossus weapons and bypassing the event. (100% chance) Immediate effects: Trigger country event "Contact Report: Remnants" in 30 days. 2. Stellaris: Titan Interdictor Module. Steam Workshop. *, 3. This guide contains only examples of good ship designs. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. 3. About this mod. Stellaris v3. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. Carrier Titans. Just swap the artillery core for the carrier core and leave everything else the same. again, only this time in Stellaris, and conquer the Galaxy! I love space games like Stellaris and Galactic Civilizations 3, I hope that both sides 'steal' ideas off of each other to make the perfect game. Lots of cool stuff in this movie that reminds me of Stellaris. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Improved Titan Hulls: tech_titan_hull_1. 9, with leaders having no upkeep while employed. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. ReplyShield Dampener is a obvious case against Undbidden (unless you go for 100% shield skipping weapons) and absolutely useless against the Prethoryn. Dec 12, 2022. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. 15 Diva Added 2. i threw two into one of my fleets xD. Video by Montu Plays. One thing that I liked when I read its details is that it [mostly] respects relative slot sizes for the weapons in the sections it offers [though its Hangar sections are generally 1-M slot equivalent too large]. 2. 本MOD原作. Description. Corvette swarms and bb with all xl and L weapons are all you need in this game. These auras are split between 3 debuffs, and 3 fleet buffs. Learn more about RIG Weapon Diversity 2. One of the most interesting aspects of the game is the ability to research new technologies. The Titan weapon trades range for 75% higher damage/day, and driller drones match T3 strike craft while ignoring armor. Just the buildings and starbase upgrades are worth the perk. Make sure you use the Carrier Computer on your Titan. However you are so limited in how. The mod makes laser weapons much more visually striking with a stronger glow that contrasts with the dark space background. Description. When the enemy ships catch up they are shot. My new idea is the following: Increase titan hull points by 3 times. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. The Zenith of Fallen Empires 2. This might mean loading it up with more shields to suck up excess power. - Biological weapons and armors. Just realized it might be better if you use the -20% shield aura instead. 9 NSC3 Edition. Adds a new Colossus ship section that has a Titan weapon slot, two PD weapon slots, two strike craft slots, and two auxiliary slots. Install Titan Weapons Mod via Steam. Thread starter OnyxAbussos; Start date Jan 16, 2021;. The pulse armor is only outclassed by t6 items if you unlocked the perk. Juggernaut Strike Craft Aura has been added as an option. Think of corvettes as an expandable screen. 1. G slot weapons do increased damage based on Size class of the ship. According to the official Stellaris 3. Direct Download: Download. 6 Compat Update). ago. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. There is a Synopsis with the conclusions at the end of the post. Jump to latest Follow Reply. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. 2 Anti-Hull. Neutron has 130 range, KA 120, low tier weapons such as T5 railgun is 100 L. Think of them less as super battleships and more as giant artillery pieces you strapped engines to. The Carrier computer has two values: It details the ship holds position at 150. Released on Sep 20, 2022. Normally in the game, the players will be able to see that the titans can be equipped with six large-shaped weapons and a titan weapon. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. Initial Compatibility Hotfix for 2. Energy weapons are the exact opposite. It also adds several new subtrees with technology based on. A country can only build one Colossus (Fallen Empire) and a maximum of 20 Titans (Fallen Empire) with 180 fleet capacity needed for each. War. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Go to Stellaris r/Stellaris. That gives the enemy Battleship a total of 3915 shields, 3915 armor, and 4800 hull. Every colossus weapon has a unique effect and set of characteristics. The Time to Redefine Warfare is Now. Artillery AI rounds this out. Try to put disrupters on it if you can. Simply the same weapons in the base game, times two. They use artillery behavior and have 10000 hull, 100 base speed, and 2 base evasion with thruster modules equivalent to a titan. Popular Now . Apocalypse is a paid expansion that was released along with Stellaris v2. Should be buildable through a megastructure, unlocked with the perk, takes long time to build station and is of course. The cruiser basically die instantly to that amount of fleet power, but each of those Titans is worth about 30-35k fleet power alone. Next is that the range for the XL weapon is really poor. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. Subscribe to downloadTitan Weapon Loadouts. War. The better solution is 'fixing' the tech tree. (I know that the colossus is. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Visit our Stellaris Battleship, Titan, Corvette, Cruiser and Colossus pages to read about them. You can customize the weapons on the middle and right, but not on the bow. Improved Space Battles (ISB) attempts to improve both the visuals and gameplay of Stellaris's space battles. Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. Subspace Snare is pointless if the enemy does not use Emergency Retreat. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. Most sounds are a combination mix of Starcraft 2,. Also don't forget about the Edits that boost your shields and your energy weapons. Stellaris: Titan Interdictor Module. In Stellaris, that’s the Titan-class ship. Stellaris: Event Horizon Offset Facility . This is a personal compatibility patch that I made between Extra Ship Component and Zenith of the Fallen Empire (and it's sub-mod, Fallen Weaponry). The Owl House-Will of the Titan. Carrier ai can increase that and thus can increase engagement range. Ok. In addition to the regular defense platforms, a citadel-level starbase is also capable of hosting an Ion Cannon, a more powerful platform type that carries a weapon identical to the Perdition Beam titan weapon. I have every technology, or should, with that cheat but somehow I still can't build titans? I. The other shield is a niche counter option. Titan Weapon Loadouts Mod for Stellaris Stellaris: Titan Weapon Loadouts by Game Junkie January 6, 2021 185 185 0 Immerse yourself in the exploration of a changing universe full of wonders! Check. Stellaris Titan Designs. Popular Now . [stellaris. Space warfare. Each fleet has a Titan. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Also, they have the shortest range weapons out of all the crises. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. It's healthy frame does, however, make it exceptionally slow, which is a bit of an issue considering its aura boosts are its primary appeal in a combat scenario. The arty battleships beat everything but torpedo corvettes which they can't track, the corvettes beat arty battleships, carriers beat the corvettes. However their crafts have no PD capability so torp corvs are the answer. 0 expanded the existing tech tree. FEs are only scary if you lose the first fight. Fix for vanilla graphic bug[forum. The Titan comes with the Titan Laser perdition weapon. * Stellaris Tycoon redux * The belt v2. I have frequently daydreamed about fixing Stellaris' obnoxious inability to specialize ships (for anything other the guns) by creating a mod that either just lets you install anything size-equivalent into any slot (so a S could take S or P guns, a M could take M or G weapons, and L could take L or H) or fixes the sections to actually make sense. Stellaris: (-Mass Effect Shipsets NSC2-) Stellaris: (-NSC2 Season 4-). *. Computer system. Each Ion Cannon has an upkeep of 8 energy. Description. Here's how to get one early on. Steam Workshop. 5. Sure smaller weapons will have better DPS in this scenario, but the notion that a corvette is invincible or even very tanky against large weapons is not realistic unless there is a large tech disparity. Cruisers and destroyers are thrash, they just die. However they stand no chance against corvettes. Yeah, when its fired the sound should be something that puts fear in everyone because they know its a 1 hit KO weapon. i threw two into one of my. Vulnerable to kinetic weapons. This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. 2. 3. Uploaded: 03 Jul 2023 . I use 1 titan (each titan has a different aura) and the rest battleships. Destroyers get Shrekt by everything, as they don't have corvette evasion or bb hit points, and cruisers just take all the. Then use battleships. Leave a response . Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Justification: level-1 points defense is usually better than level-2 laser or kinetic. Leave a. 7. Planet Killer Weapons. Or a short range slug titan with a lot of small and medium weapon slots. – Citadel gives 9 module slots and 6 building slots, 18 platform. . For this purpose, anything that increase your weapon range is mandatory. Read More. Stellaris: Titan Interdictor Module . Read More. Not sure why Paradox hasn't gotten around to giving Titan weapons and Ion Cannons some love. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). 6. So I decided to fix this and. Download. - Maximum at 9999 naval cap. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Their weapons are quite powerful, the Titan weapon they use ignores all armor and shields and can oneshot almost anything (only a titan of your own would. The nanite fleets are a few crusier and a single titan. Just the buildings and starbase upgrades are worth the perk. Now availible for Stellaris 2. That gives the enemy Battleship a total of 3915 shields, 3915 armor, and 4800 hull. e. Special upgrade components for. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. Torpedoes are the only missile weapon worth considering; Whirlwinds don't deal enough damage and don't actually beat the things they're supposed to as a result. Hoping someone has an explanation because without the gun it. Stellaris: At War: Carrier Improvements (2. The risk changes if it's the Spiritualist FE. It's latest portion of DLC, Apocalypse, brings with it new. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. And new variants of the laser/gauss, proton/kinetic, all X weapons, and new titan weapons. Stellaris: Titan Interdictor Module. 3 Aux slots. Benzene114 • 1 yr. It is titan-class hull-wise, but only battleship-class armor-wise. They can protect your battleship fleet from torpedo corvettes. Includes New Origins, Civics, Traits, Ship Models and more”. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Null void beams vs disruptors vs strike craft and missiles. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. The 'Armed Colossus' section. Shockingly, auto-best doesn't do this and will often prefer a weapon you have a tech level 1 over one you have at tech level 3, so you still have to manually design. My version of the Warhammer 40K-based, the Imperium of Man ship mod, We Are The Imperial Navy. 4 Anti-Shield. Purely hypothetically:X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Lets talk about the Titan, the ONE gigant ships which is supposed to be feared. The Titan lance has a 250 range. Stellaris: Titan Interdictor Module. An Artillery Battleship will tend to be loaded with weapons that have a min range. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Then -10% firing rate but if we're talking optimal then they shouldn't even fire to begin with. Synergizes well with the Carriers core. I've spent 200+ hours coding huge amounts of content into overhauling what distant. The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. There are 6 classes of military ship in Stellaris. 1 Overview. All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types). Info. These are massive, intimidating and heavily. Tier S: Early Game Corvette with Point Defense, Laser, and shields. I went into a recent game where I was using this ship design extensively to grab a battle report for you. The problem I experiences was, in the enemy fleet they had multiple ships, but specifically a titan firing from it's maximum range. Sure, every time they fire they kill a corvette. 1 Mass Driver. Cracking planets gives a random amount of mineable minerals while pacifier grants + 10 society research. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. Note : The soundcloud does not includes Apoc Titan or Fallen Titan sounds or npc weapons atm. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. 9. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Artillery bow is great against shield. 2. Corvettes are fast, while Titans have huge weapons that can obliterate ships in a single blow. Also, they have the shortest range weapons out of all the crises. ago. As the artillery fleet has 20 of those spinal weapons pointed at the enemy, 17,010 hull damage will be dealth the the carriers. So 15% high damage, but the Corvette has a number of other advantages. . The Titan class ship is considered one of the best ships to add to your fleets in Stellaris . 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Would suck to get to the late game, invest heavily to get colossus, and then have them be nothing but a giant pussy waiting for the first dick to come by and destroy them. The TL;DR is that there's 3 relevant designs in the late game: Artillery battleships (spinal mount + 4 large slots) Carrier battleships (carrier bow and core, maximum fighters) torpedo corvettes. 5 damage per shot while completely ignoring shields and armor. A Guide for Stellaris. The Arc-Emitter is generally preferable in the late. In contrast, in the scenario with no Titan, the spinal mounts are the longest-range weapons in such a fleet and as such the fighters don't event get to launch until combat starts and the spinal mounts start firing. Simply Google "Stellaris AI uses dlc" to find these reports with ease. Comments. They have very big weapons, killing titans very easy. Stellaris: Larabee’S Modified Star Wars Weapons . Large. Example the Ruination Glare on the Titan, you give up the "alpha strike" capability and have the titan charge right into the fray. I think it's fair to say that we can. After researched, corresponding ships can be unlocked. Improved Space Battles – expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons – including planet destroying, star system destroying and anti-fleet super-weapons. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Small. Having secondary weapons of autocannons or lasers (depending on what you’re fighting) makes them a well-rounded ship. 6 is now available on PC. tech_blue_crystal_weapon_1: Blue. By popular demand, I bring you the next addition to the Star Wars Ships collection, the arrival of the impressive fleet of the Galactic Empire! This shipset contains many of the iconic vessels of the Empire ranging from the versatile Arquitens light cruiser, the iconic Imperial Star. In fact, their most useful. More Titan and Colossus weapons. R5: I'm running the game in vanilla, and I've tested multiple encounters with and without an accompanying fleet and for whatever reason the titan will not fire its main gun. After testing them all I can say that they are all kind of meh exept one. The risk changes if it's the Spiritualist FE. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. Uploader: pady32guan. 2) Variety will probably decrease even further. 1. Stellaris: Event Horizon Offset Facility . Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. Stellaris: Titan Interdictor Module . It is titan-class hull-wise, but only battleship-class armor-wise. why xD My titans shrek. Granted this was after 3-5 repeat techs in both kinetic and energy weapons on xbox one's current version. Titan Weapons Stellaris. The AI might still attack you. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. Try to put disrupters on it if you can. paradoxwikis. - Small weapons are good against corvettes, and okay against destroyers. 6 for fleet combat? We will look at. Read More. Had a system with a Solar Stronghold with a Titan weapon, wouldn't attack. It says to double engagement range. So, I wanted to try out a titan and colossus in a quick play before work, so I'm doing a cheat game. Consult the Stellaris Wiki or the Stellaris Tech Tree for details. I'm up to weapon tech IV on the railguns and lasers, III on plasma, II on the ripper autocannon. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. But they are all in the mod. Paradox Forum. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . Is triggered only by: Anomaly project "Abandoned Station". ago. The aim of this guide is to give some insight and information to new. 5. War Exhaustion -30%. Battleships have 6 Large weapon slots, Titans have 10. Stellaris: Titan Interdictor Module. ( stellaris noob) i dont have dlc so idk if that contributes. Authors description: Star Wars Weapons. I'll walk you through titan designs. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Subscribe to downloadStar Wars Empire Ships 3. ; About Stellaris Wiki; Mobile view Titans use 16 fleet/naval capacity, come with a Perdition Beam T-slot weapon (a super Tachyon Lance), 6 L-slots, and can use 1 of 6 different auras. The titan weapon trades the first shot for a 75% upgrade to fire rate, the X slot does 66% more damage to shields than the giga cannon, the drillers match the base damage of tier 3 SC and do strictly hull damage if you've built your fleet well at all, and the missile system does less unmitigated damage than tier 5 but ignores armor and puts 10x. And it died. Stellaris: Apocalypse expansion adds Titan ships, marauding pirates, planet-killing weapons. **. 6. Actually, given that the naval capacity of a Titan is twice a battleship and the 6 large slots of the Titan is the slot equivalent of a Battleship, the appropriate exchange rate between T-slot weapons and X-slot. Defense: Best 2-1 combo to counter your greatest threat. Titan Weapons Mod. Jump to latest Follow Reply. 3. The 3 T1 XL weapon research options had a hidden effect, of unlocking 3 different titan weapons. All the other weapons need ascension perk + rubricator to be viable in late game. (Namely, the many mods that give weapon slots to transport). Mods. 2S+1S corvettes become the anti-corvette design if small weapons target type 2 ships and are somewhat useful at type 1s and type 3s. Advanced Cruiser (Sirius Class) – Improved cruiser core. This adds a variety of possibilities to counter the all powerful Titan Laser, and gives you a number of viable XL weapons to choose from. Your control over it would remain the exact same. Juggernaut is Big Boy, and that's why we love it. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. Imagine a pure titan fleet attacking a corvette swarm. Authors description: Amazing Space Battles. The Aquatic Species Pack includes: 15 new Aquatic Portraits. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. ago. Oobanooba did a short thing showing the Colossus next to Earth! asked for. Any kind of +% range effect boosts both T and L slot ranges, leaving the. A) The Artillery Cruiser: this is a 2 Kinetic Weapons (preferably Kinetic Artillery), 2 Medium Lasers setup, with Artillery, Artillery and Broadside modules. 31. In this video, I'm going provide you with a guide for Titan ship designs for Stellaris 2. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. It is also effective to deploy a titan only if you have access to cloud lightning to mount it on the large slot, since the titan can not equip medium or small size weapons, so it is impossible to equip it with disruptors. Enabled if: The anomaly's planet is not inside the borders of the ship's owner. 0 unless otherwise noted. This update introduces a new ship class, the Ragnarok, and a new anti-fleet doomsday weapon - the Spear of Cassius. Stellaris: Titan Interdictor Module . I’m looking for a definitive answer for: 1. There is also an argument that the Titan Weapon, the Perdition Beam / Ion Cannon is pretty good, it has absurdly long range and is excellent at making whatever it. Warfare. Ion cannons –. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Prior to reaching Cruiser-level tech, design doesn't really matter much as tech level. i. Made it cost 25k minerals to build one, but give us 18 weapons slots to fill as we please most (two or three should be large titan weapons). Which Frigates' kinetic G weapon is 30 which will limit the number of guns an Artillery Battleship can even use on them. This is a writeup on the best ship designs in Stellaris v 3. That fleet won agaisnt an FE fleet. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. 6 Compat) at GameJunkie. 2 |Titans| The Titans!Just name each Titan class based on the aura it uses it is no problem as different Titan classes do not stack so you see them nicely in fleet overview what auras you have in each fleet. You can use the rapid deployment war policies and the admiral trait who increase range (the one with the running guy) Bypasses weapon are the best against Contingency, Imo, but they require to have a sufficient load of energy weapon repeatable to deal sufficient. Thus demonstrating the key difference the presence of the Titan makes in the fleet. +7 tech for Ancient Dreadnought. Let's presume a 50/50 shield/armor split with T5 level tech and 10 repeatables on each. 3 special: section choise extention and buff improvement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. An ion cannon platform.